Tag: motorsports

  • Lego and Formula 1 Roll Out Full Sets of Teams and Drivers

    Lego and Formula 1 Roll Out Full Sets of Teams and Drivers

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    If there’s one thing Lego is known for—besides the legendary clutch power of its immortal plastic bricks—it’s the company’s uncanny ability to pinpoint the Next Big Thing and immediately sign a licensing deal. After creating sets for the most legendary IPs to have ever existed (see: Star Wars, Pirates of the Caribbean), the Lego Group partnered with Formula 1 in 2024.

    Today, the two companies unveil new Lego F1 sets that launch in conjunction with the 75th anniversary of Formula 1. Starting on January 1, 2025, Lego fans can collect and build sets for all 10 F1 teams, in products that span Lego’s entire portfolio. Whether you have an enormous Lego City build in your basement, or your small child is just beginning to build with Duplos, you will be able to participate in a Formula 1 experience.

    Lego boxes of Formula 1 race car kits and accessories

    Photograph: Lego

    Child playing with a Lego Formula 1 set tiny building blocks to mimic a race car garage

    Courtesy of Lego

    Perhaps the most exciting are the sets that will be part of the Lego Speed Champions lineup, which are realistic Lego models of popular sports car models from manufacturers like McLaren and Ferrari. (We saw an, ahem, much larger version when F1 driver Lando Norris drove a Lego McLaren P1 at Silverstone this September to announce the partnership.)

    With the Duplo series of F1 Team Race Cars and drivers, younger fans can customize their build to represent any of the 10 F1 teams and include not only two cars and two drivers (Max Verstappen is a fan of kids, too) but also a starting grid, a podium, and additional pieces to live out their race weekend dreams.

    A tiny orange and black race car built from Lego building blocks that mimic a Formula 1 car model

    Courtesy of Lego

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  • Formula E’s Race to Get the Whole World Electrified

    Formula E’s Race to Get the Whole World Electrified

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    What sorts of offsets do you focus on? People have different opinions as to what is good enough, and they’re not all equal.

    We primarily focus on the creation of renewable energy, since that’s what gives the best positive impact to using electric vehicles. Where we can, it’s technology in the countries in which we race—so solar and wind farms in Mexico City, to give one example.

    We’re investing in carbon capture and removal technology as well, and we look at ways of supporting the development of that technology. It’s developing pretty quickly, but it’s still a very emerging technology.

    What makes you an order of magnitude less carbon-intensive than Formula One?

    The amount of product that we allow ourselves to take on the road. The number of cars, tires, spare parts, people that travel, we do that with the absolute bare number minimum to get it into the minimum number of crates to transport. And where possible we transport via road or sea freight. We only fly when we have to fly our entire racing series, and we can fit everything into three airplanes. We’re looking at how to bring that down to two.

    And where we do take planes, we’re looking at technologies like sustainable aviation fuel. We actually trialed that at one of the races last year—moving from Berlin onto the next race.

    Has tech from the sport has trickled down into consumer vehicles since the first race back in 2014?

    Well, it works both ways. We’ve benefited from motor manufacturers around the world investing in EV technology, having some of the brightest minds in the original equipment manufacturers working on battery development and EV powertrains. They’ve benefited from being part of a racing series where we are pushing the boundaries on technology every single race.

    A good example is Jaguar Land Rover. The Jaguar Formula E team learned something on the racing track about efficiency between the battery and the powertrain. They were able to take that learning, and update over the air the software on the I-PACE range, which is their range of electric cars on the road. That delivered somewhere near 25 to 30 kilometers more battery range into those cars overnight.

    If you look at someone like Porsche, they’ve used other things. So we have things in the car like attack mode, an additional level of power: 50 extra kilowatts during a particular part of the race. They now have that button in their car, where you can push the car on the new Taycan, and it unlocks additional power in the car.

    Back when Formula E started, there weren’t that many EVs on the road. Now they’re everywhere and seen as high-performance and desirable. A lot of arguments about electrification have been won. Does this change the future goals of Formula E?

    You’re right, you can’t compare the vision of the sport in 2014 to its vision now. I think in 2014, when the sport started, there were 800,000 EVs sold in the world that year. In the last 12 months, it’s probably somewhere between 15 and 20 million.

    It’s not like 2014 when we were saying, please consider buying an electric vehicle. Now the aim is to get the current 50 percent rate of EV take-up to 100 percent, and to assist doing that by making the technology even better. We’re absolutely obsessed with that—whether through improving the technology for longer range, faster charging times, better performance. Everything we focus on around battery tech, fast charging, efficiency, it’s all ultimately to speed the take-up of EVs.

    Hear Jeff Dodds speak at the WIRED x Octopus Energy Tech Summit at Kraftwerk in Berlin on October 10. Get tickets at energy-tech-summit.wired.com

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  • We Tried the World’s Most Expensive Racing Simulator

    We Tried the World’s Most Expensive Racing Simulator

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    But to convince F1 teams to abandon their own super-expensive bespoke in-house simulators and also persuade car manufacturers to use Dynisma’s tech to hone potential road cars, Warne and his team had to develop a sophisticated driving simulator that could drastically reduce latency to a point where the brain cannot distinguish any lag at all.

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    The Dynisma sim’s secret is a super-low latency of 3 milliseconds so it feels like you’re really racing.

    Photograph: DYNISMA

    Using, among other developments, super low-friction struts and motors, Dynisma’s has pushed its simulator latency down from the usual 50 milliseconds to as low as 3 milliseconds. The effect is that your brain feels things as they actually happen. Such speed also means that the sensation of road hits, such as kerb strikes, are provided faster than even 240Hz projectors are able to keep pace with.

    Bandwidth is the other major improvement for Dynisma. Aeroplane sims don’t require very high frequency inputs (unless the flight is going very wrong indeed), but cars encounter speed bumps, rumble strips, sawtooth kerbs, cat’s eyes, and so on. This means the sim needs to vibrate at very high frequencies with that ultra-low friction and no recoil to be a realistic as possible.

    Thanks to the stiffness of Dynisma’s drive mechanism, the lack of friction, and even the weight of the base of the simulator, its system’s bandwidth goes up to 100Hz, supposedly 50 percent better than competitors. This thing can even convey oversteer realistically, in real time, allowing drivers to sense when the back end of the car is about to step out, and not just after it happens.

    The result is the definition of cutting edge. A new type of driving simulator that is so good, and so realistic, it is now the one used by Ferrari’s F1 team. But such innovation does not come cheap. Costs of a Dynisma rig venture up to more than $12 million if you check everything on the spec list, including a wraparound 360-degree 240 fps 4K LED screen with audio package to match. We tested the almost entry-level $2 million package.

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