Tag: nintendo

  • ‘The Legend of Zelda: Tears of the Kingdom’ Initial Prototypes Were ‘Chaos’

    ‘The Legend of Zelda: Tears of the Kingdom’ Initial Prototypes Were ‘Chaos’

    [ad_1]

    The Legend of Zelda: Tears of the Kingdom’s developers had a problem: the land of Hyrule kept falling apart.

    Anyone who has played Tears of the Kingdom might be able to guess why. Some of the game’s big advances—Link’s Ultrahand and Fuse abilities, which allow players to create any tool they’re clever enough to stick together—required a lot of new and intricate development. Nintendo wanted to build something bigger and better with their Breath of the Wild sequel, but, as the team worked on the game, the tools that would allow players to make all those shield skateboards and log bridges broke it. A lot. It was, programmer Takahiro Takayama says, “chaos.”

    During development, Takayama said he’d often hear devs exclaim “it broke!” or “it went flying,” Takayama said Wednesday at the Game Developers Conference. “And I would respond, ‘I know. We’ll deal with it later.’”

    The problem was the physics of it all. “We realized removing all non-physics-driven objects and making everything physics-driven will lead us to the solution we were looking at,” Takayama said.

    The second fix was to create a system that allowed for unique interactions between objects, without any specific additional needs. That meant that players who wanted to make a vehicle, for example, could tinker with many different tools instead of being restricted to something basic like a wheel and a board.

    All that hardcore programming paid off. Ultrahand and Fuse are now fan-favorite tools, something players use to create flamethrowing penises and hacks used in speedruns. No matter how hard they tried, Hyrule never broke.

    Those tools also meant players could solve puzzles in a variety of ways. “Regardless of what the player does, we had a world free from self-destruction,” Takayama said.

    [ad_2]

    Source link

  • Makers of Popular Switch Emulator Yuzu Agree to Pay $2.4 Million to Settle Nintendo Lawsuit

    Makers of Popular Switch Emulator Yuzu Agree to Pay $2.4 Million to Settle Nintendo Lawsuit

    [ad_1]

    The makers of Switch emulator Yuzu say they will “consent to judgment in favor of Nintendo” to settle a major lawsuit filed by the console maker last week.

    In a series of filings posted by the court Monday, the Yuzu developers agreed to pay $2.4 million in “monetary relief” and to cease “offering to the public, providing, marketing, advertising, promoting, selling, testing, hosting, cloning, distributing, or otherwise trafficking in Yuzu or any source code or features of Yuzu.”

    In a statement posted Monday afternoon on the Yuzu Discord, the developers wrote that support for the emulator was ending “effective immediately,” along with support for 3DS emulator Citra (which shares many of the same developers):

    We write today to inform you that yuzu and yuzu’s support of Citra are being discontinued, effective immediately.

    Yuzu and its team have always been against piracy. We started the projects in good faith, out of passion for Nintendo and its consoles and games, and were not intending to cause harm. But we see now that because our projects can circumvent Nintendo’s technological protection measures and allow users to play games outside of authorized hardware, they have led to extensive piracy. In particular, we have been deeply disappointed when users have used our software to leak game content prior to its release and ruin the experience for legitimate purchasers and fans.

    We have come to the decision that we cannot continue to allow this to occur. Piracy was never our intention, and we believe that piracy of video games and on video game consoles should end. Effective today, we will be pulling our code repositories offline, discontinuing our Patreon accounts and Discord servers, and, soon, shutting down our websites. We hope our actions will be a small step toward ending piracy of all creators’ works.

    We Admit It

    The proposed final judgment, which still has to be agreed to by the judge in the case, fully accepts Nintendo’s stated position that “Yuzu is primarily designed to circumvent [Nintendo’s copy protection] and play Nintendo Switch games” by “using unauthorized copies of Nintendo Switch cryptographic keys.”

    Though the Yuzu software doesn’t itself include copies of those Nintendo Switch cryptographic keys, the proposed judgment notes that “in its ordinary course [Yuzu] functions only when cryptographic keys are integrated without authorization.” That means the software is “primarily designed for the purpose of circumventing technological measures” and in violation of the Digital Millennium Copyright Act, according to the proposed settlement.

    While that admission doesn’t technically account for Yuzu’s ability to run a long list of Switch homebrew programs, proving that such homebrew was a significant part of the “ordinary course” of the average Yuzu user’s experience may have been an uphill battle in court. Nintendo argued in its lawsuit that “the vast majority of Yuzu users are using Yuzu to play downloaded pirated games in Yuzu,” a fact that could have played against the emulator maker at trial even if non-infringing uses for the emulator do exist.

    Not Worth the Fight?

    The Yuzu Patreon currently brings in about $30,000 a month, making a $2.4 million settlement a significant expense for Tropic Haze LLC, the US company set up to coordinate those Patreon donations for the emulator’s development. But in the proposed settlement, the Yuzu developers say this figure “bears a reasonable relationship to the range of damages and attorneys’ fees and full costs that the parties could have anticipated would be awarded at and following a trial of this action.”

    The potential attorneys’ fees necessary to fully bring the Yuzu case to trial likely played a significant role in the quick settlement in this case. As attorney Jon Loiterman told Ars last week, “Unless Yuzu has very deep pockets, I think they’re likely to take [the emulator] down, and the software will live on but not be centrally distributed by Yuzu.”

    Yuzu’s developers also faced some relatively distinct allegations of aiding and acknowledging potential Switch pirates through various communication channels, including bragging about successfully emulating leaked Switch games before their release date. “I’ve personally experienced how strict most emulator communities/discord servers/forums are regarding copyright and piracy, so it’s really weird to me that Yuzu devs wouldn’t be like that,” emulator developer Lycoder told Ars last week.

    [ad_2]

    Source link

  • Nintendo Sues Makers of the Wildly Popular Yuzu Emulator

    Nintendo Sues Makers of the Wildly Popular Yuzu Emulator

    [ad_1]

    “Whether Yuzu can get tagged with [circumvention] simply by providing instructions and guidance and all the rest of it is, I think, the core issue in this case,” he continued.

    In a response on the Yuzu Discord, the development team wrote, “We do not know anything other than the public filing, and we are not able to discuss the matter at this time.”

    What About My Backup Copies?

    In its lawsuit, Nintendo argues that “there is no lawful way to use Yuzu to play Nintendo Switch games.” But that statement has a few potential holes that could serve as possible defenses for the emulator maker.

    For one, the US Copyright Office generally allows users to make copies of legitimately purchased software for archival purposes, with a few basic caveats. Accessing such personal archival copies would potentially be a legal use for an emulator like Yuzu.

    Nintendo goes directly after this argument in its lawsuit, arguing that buying a Switch game only means you “have Nintendo’s authorization to play that single copy on an unmodified Nintendo Switch console.” Any other copy is, by definition, an “unauthorized copy,” Nintendo says, even if it’s made by the original purchaser for their own personal use.

    What’s more, Nintendo argues that using Yuzu as a way to play legitimate Switch purchases on another platform (e.g., an Android device or Windows machine) is also forbidden. “Nintendo has the right to decide whether or when to enter the market of games for platforms other than its own console,” the company writes.

    In this, Loiterman thinks Nintendo’s arguments probably go too far. “Nintendo wants to say that the license agreement for all users restricts their use of the game to only run on the Switch,” he told Ars. “That’s problematic because the 37 CFR § 201 includes a number of exceptions and limitations on how far-reaching and applicable licensing terms like that can be.”

    Homebrew and Accessibility

    Yuzu defenders could also point to the emulator’s ability to run a wide variety of homebrew Nintendo Switch games and software, ranging from weather-tracking apps to an obligatory Doom port. Running this software through Yuzu is a legitimate use that doesn’t require breaking Nintendo’s encryption or software copyrights.

    In its lawsuit, though, Nintendo argues that “the vast majority of Yuzu users are using Yuzu to play downloaded pirated games in Yuzu.” For instance, the lawsuit points to data showing that leaked copies of The Legend of Zelda: Tears of the Kingdom were downloaded 1 million times in the week and a half before the game’s release, a time period that also saw “thousands of additional paid members” added to Yuzu’s Patreon. Yuzu is “secondarily liable” for “inducing” this kind of infringement, Nintendo argues.

    Inducement arguments aside, the presence of some legal homebrew uses could help Yuzu here. “We have plenty of objects that can be used in either legal or illegal ways that are not illegal to own or use,” attorney and game industry analyst Mark Methenitis told Ars. “Lockpicks, for example, have perfectly legitimate use cases as well as illegal ones, and we don’t restrict ownership of lockpicks … But these are the balancing acts a finder of fact has to consider in the context of all of the arguments presented.”



    [ad_2]

    Source link

  • ‘Pokémon Legends: Z-A’ Is Coming in 2025. Will a New Nintendo Switch Join It?

    ‘Pokémon Legends: Z-A’ Is Coming in 2025. Will a New Nintendo Switch Join It?

    [ad_1]

    A new Pokémon Legends game is coming to the “Nintendo Switch family of systems” in 2025. Pokémon Legends: Z-A, announced Tuesday with a brief teaser trailer, is an “ambitious new entry” into the series that will launch simultaneously worldwide. It’s also fuel for the fire that a new Nintendo Switch console is coming next year.

    The first Pokémon Legends game, Arceus, launched in 2022. Arceus was new ground for the franchise: the first open-world game in the series, something for which fans had long clamored. The Pokémon Company offered little in the way of details on Z-A, which will take place in Lumiose City of the Kalos region, the France-inspired setting introduced in Pokémon X and Y. In Pokémon Legends: Z-A, “an urban redevelopment plan is underway to shape the city into a place that belongs to both people and Pokémon.”

    Wording around the game’s launch, specifically that it will come to Nintendo “systems,” has already caught the eye of some fans. While that could refer to variations on the Switch—the Switch Lite, the OLED model—reports earlier this month suggest that the Switch successor is expected in 2025. VGC reports that the delay could be a push to give Nintendo time to line up “stronger first-party software.”

    Anticipation for a new Nintendo console couldn’t be higher. It’s been nearly seven years since the company introduced the Switch and more than two since the OLED version dropped. All the more reason for fans to speculate about when the next system might come. Following Tuesday’s Z-A announcement, “Switch 2”—the name commonly given to the (presumably) forthcoming console—began trending on X with fans posting “I can care about Pokémon again” and “The Switch 2 has to be next year because I just know they don’t want us playing the new Pokémon game in 30 [frames per second].”

    The new Switch’s existence is hardly a secret these days; during GDC’s 2024 state of the industry survey, 8 percent of polled developers said they were working on games for its successor. It’s not a question of if the Switch 2 exists; it’s when Nintendo will finally announce it.



    [ad_2]

    Source link