Tag: video games

  • The Best Ever Game Controller May Be Set for a Comeback

    The Best Ever Game Controller May Be Set for a Comeback

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    We recently told you why the Nintendo 64 controller was actually terrible, contrary to any flawed childhood memories you may have. Now let’s take a look at why the GameCube controller is quite the opposite. In fact, it stands as one of the best joypads Nintendo has ever released, and a brilliant example of how much Nintendo could improve in just one console generation.

    Launched alongside the diminutive GameCube in 2001, the controller beautifully refined the inputs of the N64’s. Its main thumbstick and D-Pad were aligned for easy reach, while the four C-buttons of its predecessor evolved into their final form, the C-stick, a long-overdue second thumbstick that allowed for better camera controls.

    The awkwardly placed Z-trigger of the N64 became the GameCube’s Z-button, sitting atop the right shoulder trigger, while the left and right triggers themselves curved outwards to naturally hug players’ fingers.

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    The classic, and much loved, GameCube pad.

    Photograph: Courtesy of Nintendo

    The GameCube pad also offered some bold design choices of its own, such as the ultra prominent A button, surrounded by satellite B, X, and Y buttons—the latter two returning for the first time since the SNES. The asymmetry is still a bit odd to look at, but mechanically it works marvelously.

    Making Mario jump, his raison d’etre, is mapped to that colossal A button in Super Mario Sunshine; it’s the main interaction button for Luigi’s Mansion or The Legend of Zelda: The Wind Waker, the shoot button in Metroid Prime. It gently reminded players—and perhaps even developers—how often a single face button dominates control layouts, and how controls can often be simplified to minimize inputs in the first place.

    Overall, it was an incredibly ergonomic controller, more comfortable to hold than its predecessor, and a better fit for the grip of homo sapiens—a species which, as previously discussed, evolved to typically have two hands, not three.

    Free As a Bird

    Nintendo even improved on the GameCube controller just a year later, with the glorious WaveBird model—a wireless upgrade that finally cut the cord for console gaming.

    The GameCube wasn’t the first console to introduce a cordless controller—that honor probably, technically, goes to the Atari 2600—but the WaveBird did make the idea finally viable. Many earlier efforts relied on an infrared detector (such as Nintendo’s own NES Satellite, which allowed up to four players to connect to the humble NES from 4.5 meters away), but as the tech required a strict line-of-sight from controller to receiver to work, they often flopped. Others, such as this monstrosity Intel attempted as a wireless PC controller in 1999, required prominent base stations to be installed.

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  • LG Ultragear 34GS95QE Curved OLED Gaming Monitor Review: Big Curve

    LG Ultragear 34GS95QE Curved OLED Gaming Monitor Review: Big Curve

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    I’m really starting to like ultrawide monitors. I’m the kind of guy who usually prefers to work in full-screen mode to reduce distractions, and a 21:9 aspect ratio is a bit silly for that. But the LG Ultragear 34GS95QE monitor has been persuading me. It’s stylish and dramatic, but it took me a while to realize why this screen resonated.

    This Ultragear monitor has an 800R curvature. That number refers to the radius, in millimeters, of the circle the monitor’s curve conforms to, and let me tell you, 800R is a low number for ultrawide monitors. Like really low. That means this monitor is exceptionally curved. The MSI QD-OLED model I tested a while back had a much more subdued 1,800R curvature, which is a more common number for curved monitors.

    That made the LG Ultragear striking the moment I pulled it out of the box. The longer I used it, the more it just felt right. It’s not without its annoyances, but now that I’ve used such a curved OLED display, it’s hard to go back.

    Perfect Placement

    The LG Ultragear 34GS95QE achieves perfect black levels and striking contrast, which isn’t too surprising given its OLED panel. The 800R curve made it feel a little sharper than I was expecting. It took me forever to figure out why, but it’s because the sides of the monitor are physically closer to my eyes.

    Top view of LG Ultragear gaming monitor a black curved screen sitting on a black desk beside speakers and a computer...

    Photograph: Eric Ravenscraft

    That might not sound like a huge deal, but consider how often you’re looking at something other than the center of your screen, especially while gaming. In Overwatch 2, one of my most-played games, the elimination feed is a crucial element that sits in the upper-right corner of the screen. Meanwhile, my health is on the bottom left, and my abilities are on the bottom right. Heck, almost all of the game’s HUD elements are in one of the four corners.

    It’s an extremely subtle change, but with curvature this stark, all those elements felt easier for my eyes to focus on. This is likely true in a literal sense, since my eyes are roughly the same distance from every part of the screen, something that’s not quite true of flat-panel displays. Making micro-readjustments in fast-paced games dozens of times a minute can wear on the eye muscles.

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  • 16 Best Gifts for PC Gamers (2024): Headsets, Desks, Monitors

    16 Best Gifts for PC Gamers (2024): Headsets, Desks, Monitors

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    Shopping for a PC gamer is a perilous endeavor. What might look like a great sale on a GPU or gaming keyboard can turn out to be a bad deal because of some arcane spec that only the most die-hard forum-dwellers understand. If you’re shopping for the gamer in your life who lives that nerd life, we have a simple, accessible guide to what they might like.

    Be sure to check out our many other gaming guides, including Best Gaming Laptops, Best Gaming Headsets, Best Keyboards, Best Gaming Mice, and Best Game Controller. If your giftee is more of a console gamer, read our Best PS5 Accessories and Best Switch Accessories guides.

    Updated October 2024: We’ve added the LG Ultragear Gaming Monitor, Corsair Scimitar Elite Wireless, Elgato Stream Deck+, Steam Deck OLED, and HyperX Quadcast 2 S.

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    The best advice I can give when shopping for a PC gaming enthusiast is simple: If you’re unsure, just ask. Ask if they have a favorite mouse, keyboard, or headset brand they’ve been eyeing. Ask if there’s anything else they’ve been thinking about picking up for themselves. If you’re still not sure, and you don’t want to get them the wrong thing, there’s another one-size-fits-all gift that no PC gamer will dislike: a Steam gift card. With this, the PC gamer in your life will be able to pick out a game from a vast online store. Most popular titles are around $60, so use that as a baseline for how much to add to the card.

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  • 10 Best Mobile Games for iOS and Android

    10 Best Mobile Games for iOS and Android

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    Don’t doomscroll more depressing news, use that phone to lift your mood instead. The best mobile games will bring a little joy to your day, whether you’re killing time on the commute or chilling on the couch. And these games are all addictive slices of gaming pleasure that we have been gorging on for years.

    As smartphone screens and processing power have grown, the lines between mobile gaming and just gaming have blurred, and you can find tons of great mobile games that have been ported or adapted from other systems (Minecraft, Call of Duty, Fortnite, Roblox, Stardew Valley, Grand Theft Auto, and the list goes on). But all of these titles are best enjoyed on other platforms. Our picks here are games that work especially well on your phone.

    Snag one of the best mobile controllers to level up your smartphone gaming. You may also be interested in subscription services like Google Play Pass or Apple Arcade. You can even play some Android games on your PC now.

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  • Microsoft Envisions Every Screen as an Xbox. How’s That Going So Far?

    Microsoft Envisions Every Screen as an Xbox. How’s That Going So Far?

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    The problem isn’t bandwidth though, it’s latency. Video games are built on instant feedback. Some games can fudge the definition of “instant” a bit, but anything more than half a second of delay between input and action would be unplayable for even the most forgiving games.

    This is the problem I faced when trying out Xbox Cloud Gaming on an Amazon Fire TV Stick 4K Max. On paper, this is one of the most accessible ways to get into Xbox gaming. With this $60 streaming stick and a Bluetooth Xbox controller, you can stream games from the cloud to any device that has an HDMI input.

    In practice, the input lag was problematic. I tried playing Starfield on the Fire TV, and I was able to role-play just fine, but as soon as combat began, I felt like I was learning how to control a marionette in real time. Under gunfire. I’d briefly flick my control stick in a direction for a moment, let go, and watch the stick snap back to its default position, and then my character would move. That’s not a good way to dodge bullets. It worked a bit better for more casual games like Donut County, but even then it felt a bit like dictating an email to someone who’s a slow typer.

    Bluetooth is fine for basic things like streaming music, but when you need to sync visuals and inputs to audio, the cracks start showing. Add that to the natural latency that comes from pinging a remote server somewhere in the world, and it can feel pretty bad. Even when playing locally, console manufacturers either use proprietary wireless protocols or add custom enhancements on top of Bluetooth to deal with the latency problem.

    One fix is to use a controller that skips Bluetooth and connects directly to Wi-Fi. This is something Google’s ill-fated Stadia tried—and Microsoft may also be working on—which takes out one link in the chain. Currently, my Xbox controller connects via Bluetooth to my Fire TV Stick, which then passes that signal onto my Wi-Fi router, each step adding precious milliseconds.

    A Wi-Fi controller could help cut that down. But until Wi-Fi—or some version of low-latency—controllers are common, cloud streaming is always going to struggle. It might still struggle even with such a device, as long as internet speeds vary so widely by region. This means there will probably still be a need for a console to play games locally. But does it have to be an Xbox?

    The Windows Factor

    Microsoft may own Windows, but Valve has dominated the PC gaming space for more than a decade. Valve operates the Steam gaming storefront, and while its dominance is slowly (very slowly) eroding, it’s almost a guarantee that you have a Steam library with hundreds of games if you play on a desktop or laptop.

    There’s little reason for PC players to buy games via the Xbox Store instead of Steam (or Epic or GOG), but Xbox Game Pass changes that equation. For $10 to $20 a month, players can get access to a generous library of games. It’s a compelling deal that’s brought in over 34 million subscribers, which may even be more than the total number of Xbox Series X/S units sold.

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  • Nintendo Alarmo Review: Nagging Nostalgia

    Nintendo Alarmo Review: Nagging Nostalgia

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    Fooling Alarmo seems at first an easy task. When my 7 am alarm went off the first time, I did not get out of bed and start my day. Instead, I aggressively waved my hand in front of the clock’s sensors until an inkling from Nintendo’s Splatoon 3 stopped making horrible, gunfire-like splat sounds. Alarmo had been disarmed. I fell back asleep.

    Unfortunately for me, bleary-eyed with exhaustion, Alarmo is not like the clock on my phone. A few minutes later, it woke me up again, this time more aggressively with louder sound effects. “If you don’t move, the alarm will begin again,” its screen threatened. I windmilled my arm. We repeated this process several times, until finally I gave in.

    Announced earlier this month, Alarmo is the new hardware no one was expecting: a $100 clock featuring themes from beloved Nintendo properties such as The Legend of Zelda, Pikmin, Splatoon, and of course Mario. (Puzzlingly, Ring Fit Adventure rounds out the clock’s initial offerings, over more recognizable properties such as Pokémon, Kirby, or even Animal Crossing. I’ve never played a Nintendo Fit game in my life, so I skipped this theme entirely. Creepy looking characters!)

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    It’s a palm-size, Mario-red device with a giant white button and a toylike texture reminiscent of the Fisher Price kitchen sets I played with as a kid. It looks ridiculous on my nightstand next to my overpriced candles, hardcovers, and Urban Outfitters salt lamp. It invokes a deep, soothing sense of nostalgia that the more cynical part of my brain believes Nintendo has perfected with lab-like precision.

    You may be asking yourself the same question I, a 35-year-old woman with a 401(k) and credit card debt, was when Nintendo shipped me a free Alarmo to try: Do I really need this?

    Personality Machine

    In 2024, when you can use your phone as both a free alarm and sound machine with very little effort, owning an alarm clock almost feels like a conscious act of whimsy. It is a choice to go out and purchase a physical device that’s sole purpose is to get you up in time for Zoom meetings, school, or that 6 am fitness class you’ve been trying to make.

    Nintendo isn’t breaking the mold in offering you a clock that includes motion sensors or sound effects. It is selling you on the power of its characters. It’s selling you on personality.

    At launch, Alarmo has only five themes to choose from, but Nintendo has promised more in the form of free updates—as long as you’ve connected it online and to a Nintendo account.

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  • Players Are Turning the ‘Echoes’ in ‘The Legend of Zelda: Echoes of Wisdom’ Into Cheat Codes

    Players Are Turning the ‘Echoes’ in ‘The Legend of Zelda: Echoes of Wisdom’ Into Cheat Codes

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    On top of a table, Princess Zelda magically binds herself to a green machine pouring gusts of wind. She goes zooming across the screen instantly as the air blasts the table forward as well as any jet engine. “Table go vroom-vroom” reads the caption—just a small taste of what an inventive player can do in The Legend of Zelda: Echoes of Wisdom, the latest in the series from Nintendo.

    Echoes of Wisdom is all about finding new ways to use the world’s items. It relies on Zelda’s ability to copy enemies and objects and repurpose them as needed. In the early days of its creation, developers explored different ways the game could be played. That included the ability to edit dungeons by copying and pasting objects like doors or candles, allowing players to essentially create their own gameplay—and their own cheats.

    When series producer Eiji Aonuma had the chance to test it, however, he had a different take. “While it’s fun to create your own dungeon and let other people play it,” he said in a recent Ask the Developer post on Nintendo’s site, “it’s also not so bad to place items that can be copied and pasted in the game field, and create gameplay where they can be used to fight enemies.”

    So no, Echoes of Wisdom is no dungeon-builder. Like The Legend of Zelda: Tears of the Kingdom, however, its ability to create makeshift solutions and items means players are quickly finding unusual ways to traverse the world and conquer its many levels. In some cases, by using items in ways so outlandish it seems like they shouldn’t exist.

    One of Echoes of Wisdom’s most useful items is also its plainest: a simple, brown-framed bed. Players have quickly latched onto beds as a go-to for getting around—stack a couple and they make a great bridge or a ladder. Dispense one in a fight and Zelda can nap to recover health while summoned monsters fight on her behalf. In one particularly inspired example, a player put Zelda on top of a bed and summoned an enemy to create wind gusts that made the bed fly. Tables are just as useful, especially when you want to barricade a couple of guards into their own prison.

    On Reddit, players are sharing creations that have allowed them to bypass both gated-off areas and the laws of gravity. One worked out how to create different variations of flying machines, no bed needed, by binding together a crow, a rock, and an enemy that creates wind gusts. In the game’s water temple, which requires players to slowly raise the water level to reach the top, one enterprising adventurer figured out how to skip that whole mess by carefully stacking water blocks—echoes that create a contained cube of water Zelda can swim through—to head straight up.

    As creative as these workarounds are, they also play directly into Nintendo’s hands. While echoes may feel like a nerfing of the Tears mechanics that let gamers build flame-throwing phalluses, Nintendo still wanted to empower them to be “mischievous.” As director Tomomi Sano has said, the point is for players to find ways to use echoes that “are so ingenious it almost feels like cheating.”

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  • How to Get Started on Valve’s ‘Deadlock’

    How to Get Started on Valve’s ‘Deadlock’

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    When word got out that thousands of gamers were already playing Valve’s “secret” shooter Deadlock on Steam back in August, the first reaction from many was: How do I get my hands on this?

    Since then, many more players have joined the invite-only playtest, allowing them to get their first look at the project. Valve made the game public on Steam a few weeks ago but hasn’t given the game a release date. “Deadlock is a multiplayer game in early development,” Valve wrote on the game’s Steam page.

    If you’re not already playing and are curious, here’s what you should know.

    What Is Deadlock and Why Are People So Excited About It?

    Valve, the famed developer of franchises such as Half-Life, Portal, and Counter-Strike, has slowed its development of new titles a lot, so any new IP is cause for excitement. Deadlock is a six-versus-six team game that combines the hero shooter personality of, say, Overwatch, Apex Legends, and Valve’s own Team Fortress 2 with some of the multiplayer online battle arena (MOBA) mechanics popularized by League of Legends and Valve’s Dota 2.

    A MOBA typically has elements like home bases, towers that each side must defend, minions that help the main characters in fights, and a progressive leveling up of skills through the course of a match. If you’ve never played a MOBA, Deadlock can feel overwhelming at first due to the resource management it requires on top of the action-shooter elements.

    OK, I’m Sold. How Do I Play?

    You’ll need a Steam account and an invite to the playtest. Some players have been randomly invited by Valve to play the game, possibly based on their history with other Valve titles, but the easiest way to get in is to ask someone in the playtest to invite you, which is an in-game menu option.

    In order to see which of your Steam friends is playing Deadlock, visit the game’s page and look on the right panel under Friends Who Play.

    An invite may take a day or more to get to you once it’s sent. When you have it, you can download and install the game.

    This might be a good place to warn you: Deadlock is a work in progress, and as such it’s liable to change a lot between now and its official release. As of this writing, there’s only one map, called “street_test,” and the roster of 21 heroes and their skills could evolve with future updates.

    My play group has found the game remarkably stable and polished considering it’s so early in its development, but that doesn’t mean you won’t encounter bugs, glitches, or crashes in the game. The playtest is free; don’t expect the kind of customer support or full-featured experience you’d get with a retail game.

    Learning the Ropes (and Rails)

    First thing’s first: Whether you have MOBA experience or not, Deadlock’s set of tutorials under Learn to Play are a must. They’ll show you how objects and controls work in Get Started, how to get acquainted with the game’s 21 characters and their skillset “builds” in Hero Training, and how the paths leading to victory work in Lane Training, a guided quest through the city map.

    Once you’ve completed those three guides, you’ll have the basics of how the controls work, how to purchase and level up your character’s items and abilities during a match, and how souls, the currency of the game, work.

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  • PlayStation 30th Anniversary PS5: Availability, Specs

    PlayStation 30th Anniversary PS5: Availability, Specs

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    Hot on the heels of its PS5 Pro announcement, Sony has once more upped the pre-holidays ante with its reveal of the PlayStation 30th Anniversary Collection, on sale November 21. But for some of us, the thought of enhanced ray-tracing and boosted performance aren’t its most exciting proposition.

    Readers of a certain vintage go misty-eyed at the thought of their old PS1s—arguably the first console that consciously looked beyond the kids’ market and fully embraced adult players—not to mention the roster of stone-cold classic titles and a clubbing-culture-influenced ad campaign that propelled it to sales of 100 million units over its lifetime.

    Now Sony has revived its ’90s groove to celebrate three decades since the console that changed everything—think gray. Lots and lots of gray. And it’s so good!

    Gray Scale

    The resulting makeover has injected some pre-millennium charm into perhaps Sony’s most unloved design of recent years. Yes, this writer is biased, but one look at the PS1-ified Slim and Pro models in their cool and calm slate, with none of the tackiness one only gets from too much glossy black plastic, and you can’t help but feel this is the color scheme Sony should have gone for in the first place.

    Are both models still behemoths? Oh yes. But their fresh, flinty coats are balm for the eyes—and can it be that they even look less “swoopy” in their drab guise? Clearly proud of its work, Sony has even deigned to include a matching vertical stand (usually only available separately) so it can be appreciated, monolith-style (though purists like me will opt for flat, of course).

    And yet this is not the console’s greatest design triumph. That is reserved for something far more humble: a special-edition charging cord for the controller. The DualSense and DualSense Edge have joined the pre-2000 party by emulating the colors of the original SCPH-1010, but in a glorious display of skeuomorphism, one end of the USB-C charging cable has been embedded in a simulacra of the PS1’s controller-connector plug, so you can pretend you’re in the good old days of being tethered a couple of feet from your TV. (Sadly, you can’t also upgrade your storage the old-fashioned way by plugging a memory module in the front—you’ll still need to crack this beast open with a screwdriver.)

    Cable Guy

    The decision to include this little Easter egg shows that someone at Sony has a long memory: The previous anniversary console, a PS4 marking the 20th in 2014, also embraced the gray but didn’t commit to the nostalgia quite so thoroughly. (It did, however, include the iconic PS1 startup sound, a feature we haven’t yet confirmed for this new iteration.)

    The fake connector is not functional; it harks back to a less-convenient time; most of today’s wireless-native gamers will regard it with utter bewilderment. But to Gen-Xers it is beautiful, demonstrating a rare level of detail and care—Sony understands us. Sony was there.

    As a person who spends a great deal of his PS5 time playing much, much older titles—Tomb Raider Remastered! Resident Evil: Director’s Cut! Assassin’s Creed! (OK, that one’s PS3, but you get the drift)—the Anniversary Edition Collection is a dream come true, spreading ’90s goodness across most of PlayStation’s current range.

    Heck, it’s even made me wonder whether I might have a use for the baffling PlayStation Portal now it’s got tasteful ashen grips. For everyone else, the retro Pro is a distinct improvement on both hardware and aesthetics, squeezing that bit more longevity out of a pretty expensive gaming platform—and let’s not forget the potential resale value a few years down the line.

    For those seeking a more recent bout of nostalgia, this limited edition of 12,300 numbered Pro consoles (a reference to the first release date of December 30, 1994) will almost certainly let you relive the unseemly scrambles of the PS5’s original release just four years ago. We can only hope that Sony will go full ’90s here as well, and encourage all-night, in-person queues outside Radio Shack come November 21. And note that Sony isn’t revealing the bundle price yet.

    (PS: Can someone please remaster Tenchu Stealth Assassins in time for this release?)

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  • PS5 vs. PS5 Slim vs. PS5 Pro: What’s the Difference, and Which Console Should You Get?

    PS5 vs. PS5 Slim vs. PS5 Pro: What’s the Difference, and Which Console Should You Get?

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    The PlayStation 5 was arguably one of Sony’s most controversial designs. After a few years, I have to admit it’s growing on me. The only downside is its gargantuan size, which made the PS5 Slim a welcome redesign. The upcoming PS5 Pro further iterates on the design, adding some welcome hardware upgrades. If you’re unsure which model is for you, we have some insight.

    Unlike past midcycle refreshes like the PS4 Pro, the PS5 Slim is more of a replacement than an addition to the lineup. When inventory of the original sells out, you’ll only be able to find the Slim. The Slim model doesn’t upgrade any of the core specs like processor or RAM, though it does come with a bit of extra storage; the original PS5 came with 825 GB of internal storage, while the PS5 Slim bumps that to a full 1 TB.

    Meanwhile, the PS5 Pro is more in line with what we expect from a midcycle refresh. It features significant processing upgrades, a relatively large 2 TB of internal storage right out of the gate, and a price to match. At $700, the sticker shock is real. Let’s dive into the details.

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    PS5 Slim: A Space Saving Successor

    The biggest difference between the PS5 and the PS5 Slim is the size. The original PS5 was an absolute unit, easily one of the biggest consoles ever. The PS5 Slim is about 30 percent smaller by volume than its big brother, and like the original, the discless versions take up even less space. Here are the dimensions of all four models:

    You can see a comparison of all four sizes here and rotate the models around in 3D space to get a sense of the difference. The drop in size is significant, and your entertainment unit will appreciate the extra space, though it’s worth pointing out that even the Slim models are still substantially bigger than, say, the Xbox Series X/S consoles.

    Two images of two video game consoles side by side. The left image shows the front and the right image shows the back...

    Photograph: Eric Ravenscraft

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